Jagged edges on sprites ONLY when I decrease size

Hi, the titles says it all.

I have tried with many different images, so it’s not a problem with particular image.

I have tried changing “scale” on game object and also changing “pixels per unit” in sprite inspector, the result is the same.

If I increase the sprites size a little bit - no jagged edges.
But if I decrease it even a little - jagged edges.

I am attaching some examples

Scale 1 PPU 70

.scale1ppu70

Scale 1 PPU 100

scale1ppu100

Scale 1 PPU 200

scale1ppu200

As you can see PPU 200 sprite has noticeably jagged edges.

And yes I am viewing in game window, not scene window.

Also, I have tried all these “solutions”:

  • Game view scale should be 1x (the slider near resolution selector).
  • Edit->Project Settings->Quality->Texture Quality should be Full Res.
  • Make sure your sprite gameObject has a scale of 1 on x, y and z.
  • Make sure your sprite import max size is at least as big as your source image.
  • Make sure your sprite import compression is not set too low (try None to see if it has an effect).

But none helped.

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