Hi, the titles says it all.
I have tried with many different images, so it’s not a problem with particular image.
I have tried changing “scale” on game object and also changing “pixels per unit” in sprite inspector, the result is the same.
If I increase the sprites size a little bit - no jagged edges.
But if I decrease it even a little - jagged edges.
I am attaching some examples
Scale 1 PPU 70
.
Scale 1 PPU 100
Scale 1 PPU 200
As you can see PPU 200 sprite has noticeably jagged edges.
And yes I am viewing in game window, not scene window.
Also, I have tried all these “solutions”:
- Game view scale should be 1x (the slider near resolution selector).
- Edit->Project Settings->Quality->Texture Quality should be Full Res.
- Make sure your sprite gameObject has a scale of 1 on x, y and z.
- Make sure your sprite import max size is at least as big as your source image.
- Make sure your sprite import compression is not set too low (try None to see if it has an effect).
But none helped.