Yeah thanks, for pointing out, inside outside roughness. Point is, to make blood vessels I need a very high dyntopo setting. So I did some random ‘paints’. Just to do something … but it’s more an option for normal- and bump maps. And I keep changing and tweaking the mesh. Without any plan. I even don’t use reference photos. Just want to focus on the sculpt process and tool, techniques.
Yes, I also thought about splitting the mesh in head, body arms, etc.
But I want to follow the steps in the course. And not drifting off, into other parts on the ‘unknown’…
Like the horns, which I did in my own way. Which led to problems.
Also here, the basic design concept of Blender, still applies here.
Details are less important when no closeups are involved. Like, zooming in on the head.
I spend some time in modeling the horns, who will see it …
Work from low poly to high poly, etc…
The most bad parts are the hands. Here some real improvement are possible. Maybe this afternoon, when I got some inspiration …
THX, have fun, and go render something.