Why do we use unique ItemDropper component for each character instead of a single DropManager per scene ?
For example, it would let to spawn/destroy any number of enemies with some loot. Or it would help to skip scene checks in player’s ItemDroppeer to avoid spawn of dropable items from another scenes.
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That’s actually not a bad idea! Each scene’s itemDropper could then have it’s own unique ID, so no scene cross contamination.
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