It seems the numbers need to line up?

my progression for player and grunt (testing with grunt)
Player levels = 5
Health:
L1 – 100
L2 – 200
L3 – 400
L4 – 700
L5 – 1100
ExperienceToLevelUp
L1 – 10
L2 – 20
L3 – 30
L4 – 40
L5 – 50

Grunt Levels 5
Health:
L1 – 50
L2 – 100
L3 – 200
L4 – 400
L5 – 800
ExperienceReward:
L1 – 10
L2 – 20
L3 – 30
L4 – 40
L5 – 50

With these numbers I do not seem to level up correctly.

For RPG/Quest style games
What would be good numbers to use?

Thanks

PS: What do you think would cause my health to go down without being hit?
Example: I shoot a grunt with an bow and arrow (enemy out of his range)
Grunt gets hit he loses health points and so do I???
hmm… no errors in console…

Let’s take a look at your Projectile.cs OnTriggerEnter() routine… that’s what’s responsible for inflicting damage when the projectile hits.

There is a later lecture that goes over balance when it comes to balancing player and enemy stats.

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