I’ve rebuilt the navmesh for the Asylum level but I’m getting a bunch of warnings:
If I shoot my enemies, I get:
"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
UnityEngine.AI.NavMeshAgent:SetDestination (UnityEngine.Vector3)
EnemyAI:ChaseTarget () (at Assets/Scripts/EnemyAI.cs:83)
EnemyAI:EngageTarget () (at Assets/Scripts/EnemyAI.cs:59)
EnemyAI:Update () (at Assets/Scripts/EnemyAI.cs:41)
Could we provide some tips and tricks of how to make sure my navmesh always work with some rough terrain? (Note: I’ve no idea how those dudes ended up in the sky)
Note: I understand why I’d get this problem for my floating enemies, but I also get this for my dungeon because I think it’s not connected.