This stumped me quite a bit during this section of the lecture. As you can see the scale of my mountain object is set to 1 and I did my best to situate the object origin at its base, in a good location. Still, I can’t seem to achieve a nice gradient even with additional color points added in.
When set to “Generate” mode in Texture Coordinate, it works just fine and I’ve seen other forum members discuss this in previous post. While I’m okay improvising and finding a way around the problem, I would really like to understand why I couldn’t get the gradient to work right from the get go. I should mention I applied a secondary material slot for the mountain range, so I’m wondering if that has anything to do with the issue?