Issues with BeginPlay and Constructor timings

Hello Sam I have strange consequence

  1. There is nowhere GameMode Blueprint Constructor Log ? why ?
  2. There is so strange sequence of function:
    First execute GameMode C++ constructor. Second - Game Mode Blueprint BeginPlay. and after that execute Game Mode C++ BeginPlay and where is Game Mode Blueprint Constructor ?

As I knew in general First is C++ contsructor, second - Blueprint Constructor Then - C++ BeginPlay and Last - Blueprint BeginPlay

Well I believe that when you call Super in BeginPlay, that actually calls the blueprint code. You can check by printing before that call.

Not sure why the blueprint constructor isn’t working.

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