Hello, when I shoot while standing still the particle looks like its in the right place. However, when I move and shoot the particle comes further back into the camera face instead of at the gun.
If you select ‘Spawn Emitter Attached’ rather than ‘Spawn Emitter at Location’ it will work. Just plug your ‘Burst’ scene component (or whatever you named it) into “attach to component” on the ‘Spawn Emitter attached’ to get it to fire in the correct position while moving.
Ah I see okay I will test this thank you!
Need to set ‘Location Type’ to ‘Keep World Position’ as well but works great, Thanks.
This worked for me. Also, I didnt set the location or rotation once the Attach To Component field was set and it is working smoothly