Hello, when I shoot while standing still the particle looks like its in the right place. However, when I move and shoot the particle comes further back into the camera face instead of at the gun.
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If you select âSpawn Emitter Attachedâ rather than âSpawn Emitter at Locationâ it will work. Just plug your âBurstâ scene component (or whatever you named it) into âattach to componentâ on the âSpawn Emitter attachedâ to get it to fire in the correct position while moving.
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Ah I see okay I will test this thank you!
Need to set âLocation Typeâ to âKeep World Positionâ as well but works great, Thanks.
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This worked for me. Also, I didnt set the location or rotation once the Attach To Component field was set and it is working smoothly
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