When I try to apply texture to the icosphere I have an issue with UV map. I don’t understand how to create UV map so that it aligns with the texture image without stitches. In attempt to get smoothly textured ball I ended up with UV map which looks like this
The real question is how to map an object into 3D space on just 2D?
How do we make a world map from earth?
Somewhere we need to cut something.
Those seams in the UV-Mesh are mostly chosen in places where you don’t see them.
But there is also another trick, using procedural materials. Which are textures in 3D space, while your bitmap is 2D and difficult to map, using seams. Blender material nodes are very powerful but is a course on it’s own.