Issue with Spawning particle system code in ue5

The code used in this chapter compiles fine but it crashes ue5 same case with drawdebug



. Whats the workaround?

It is likely the pointer that you are calling that on is nullptr. Could you show the spawning code?

Yes, strangely enough when i did a null check on it yesterday it crashed the engine but when I did a null check on it again today the engine didn’t crash … I don’t know the reason for this odd behavior but the code is running now. I don’t know why though. DanM.

Nullptr

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