The code used in this chapter compiles fine but it crashes ue5 same case with drawdebug
. Whats the workaround?
The code used in this chapter compiles fine but it crashes ue5 same case with drawdebug
It is likely the pointer that you are calling that on is nullptr. Could you show the spawning code?
Yes, strangely enough when i did a null check on it yesterday it crashed the engine but when I did a null check on it again today the engine didn’t crash … I don’t know the reason for this odd behavior but the code is running now. I don’t know why though. DanM.
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