Issue with keeping a sprite upon reloading scene

using UnityEngine;
using System.Collections;

public class LifeManager : MonoBehaviour {
private  int currentIndex = 0;
public Sprite[] lifeSprites;
static LifeManager instance = null;
// Use this for initialization

void Awake()
{
    if (instance != null)
    {
        Debug.Log("Destryoing" + instance);
        Destroy(gameObject);

    }
    else
    {
        Debug.Log(instance);
        instance = this;
        GameObject.DontDestroyOnLoad(gameObject);
       
    }
    DontDestroyOnLoad(this.gameObject);

}


public void loadSprites(string life)
{
    if (string.Equals(life, "down"))
    {
        if(currentIndex > 2)
        {
            //Do nothing
        }
        else if(currentIndex < 2){
            this.GetComponent<SpriteRenderer>().sprite = lifeSprites[currentIndex + 1];
            currentIndex += 1;
        }
    }
    if (string.Equals(life, "up"))
    {

        if (currentIndex < 0)
        {
            //Do nothing
        }
        else if (currentIndex > 0)
        {
            this.GetComponent<SpriteRenderer>().sprite = lifeSprites[currentIndex - 1];
            currentIndex -= 1;
        }
    }
}
public int getIndex()
{
    return currentIndex;
}
}

WIth this piece of code, my sprite just disappears upon starting the game

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