#Godot Version v4.2.2.stable.official [15073afe3]
Apple M2, macOS Sonoma 14.4.1
I’m trying to do the export to iOS on a Mac. I usually use windows and I’m not very familiar with the Mac. I setup a free team ID and I’ve plugged my phone into the machine.
I’m getting the following error message in the output log:
editor/export/editor_export_platform.h:182 - Xcode Build: Xcode project build failed, see editor log for details.
I presumed that if I looked in this log it would give some clue as to what I’d done wrong.
I thought at first it would be in the projects log directory as in ~/Library/Application Support etc, but after overcoming the issue of it being in a hidden directory, I found that the export process doesn’t appear to update anything there.
Does this “editor log” exist somewhere, or is it just referring to the output window?
A lot later on in the output window (right at the end) it does say that it couldn’t find a device or provisioning profile for my team and I should plug one in or configure it, but I haven’t been able to figure out how to do the latter (and it’s not been mentioned as being necessary), and my phone was plugged in and I’ve tried unplugging, re-plugging etc and it made no difference. I’m not sure if this latter error is because half the files in the directory it creates are missing by that time or it’s the underlying issue.
Any thoughts.
Cheers.