Hey all!
I scoured the unity docs and found what looks like the replacement for the outdated IsPointerOverGameObject() method. I’m trying to practice my skills in adapting to ever changing libraries.
https://docs.unity3d.com/ScriptReference/UIElements.MouseOverEvent.html
The issue is this doesn’t look like a standard event that we’ve been using as we need to use GetPooled() to take out and use a MouseOverEvent found in the UIElements library. But I’m having a lot of trouble figuring out how to use it.
Is there a modern equivalent to IsPointerOver… that I’m missing? And if this is it, how do I use these kind of template, static, and pooled events because what we’ve learned so far doesn’t seem to work. Thank you!!