IsOverlappingActor is a bool

Can’t we just check if the actor is not on the pressure plate?
Seeing that IsOverlappingActor returns a bool.

The LastDoorOpenTime will not be greater than DoorCloseDelay so we will not close the door every tick anyway.

if (!PressurePlate->IsOverlappingActor(ActorThatOpens)) {
		if (LastDoorOpenTime > DoorCloseDelay) {

Yeah okey, if we move out of the pressureplate to fast the doors will always stay open because the timer is not being updated anymore

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