Tiling in Blender is of importance. But also in game worlds.
I did a test run to create Isometric tiles using Blender 3D.
I thought it would be great. But I have no experience on that matter.
I created a basic wall with the brickwork shader. Just to see.
I made also grass as a basic floor texture, using particles.
This orginal one is 640x640 and I like the texture and details.
But using it as a single tile, whereby standards of 32px, 64px or 128px are more likely.
It becomes flat, blurry and I don’t like it at all.
64px | 128px |
---|---|
It seams that besides a basic 3D structure in Blender, texturing using advances meshes isn’t the solution.