IsISogram -stl library and unreal library

Hi ,
I trying to write my own IsISogram .
So i want to sort FString (input word), then after sorting is done i can do only one loop to check if any two adjacent characters is the same if yes than this word is not Isogram…
I can also skip the loop and use adjacent_find from stl…
So basically two lines of code with stl //sort//adjacent find//
I find something similar within unreal documentation but could not make it work…
Will it be covered in later classes?
maybe someone knows how to sort using unreal library…?

Solved it… i was so sure that unreal sort gets the same parameters as stl sort…
But it got different parameters (first element location, amount of elements) opposed to stl (iter.begin(),iter.end())

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