Is this course going to cover more comprehensive blender/unity workflow stuff or is it pretty much done at this point?
For example:
- Animations & Rigging
- Building and importing scenes using linked libraries of objects
- Using
OnPostprocessGameObjectWithUserProperties
to read custom properties on objects from blender on import (eg. to automatically apply components or tags). - Setting up meshes for use with vertex shaders (eg. water or furr).
- Vertex painting for yet another additional data layer you can use in unity for shaders.
Do we have a wish list some where we can post with this stuff?