Is this correct

code in void start only gets used once

but code in update gets used again and again

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Pretty much, yeah!
“… but code in update gets used again and again”
where “again and again” means: every frame

yes

Keep this reference handy, you can see which things loop and which things will only execute one time (and their order).

https://docs.unity3d.com/Manual/ExecutionOrder.html

Also keep in mind that “every frame” only applies whilst the game object / script are active (either via code or Unity inspector checkbox). If they are not active, the update (and other) related events will not trigger and run.

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