Hi,
I added a zoom in/zoom out feature to my cinemachine using a combination of different post/articles:
public class FollowCamera : MonoBehaviour
{
private CinemachineComponentBase componentBase;
private new CinemachineFramingTransposer camera;
[SerializeField] float maxCameraDistance = 12f;
[SerializeField] float minCameraDistance = 1f;
private void Start()
{
componentBase = GetComponent<CinemachineVirtualCamera>().GetCinemachineComponent(CinemachineCore.Stage.Body);
camera = (componentBase as CinemachineFramingTransposer);
}
// Update is called once per frame
void LateUpdate()
{
if(Input.mouseScrollDelta.y < 0f && camera.m_CameraDistance < maxCameraDistance)
{
camera.m_CameraDistance++;
}
else if (Input.mouseScrollDelta.y > 0f && camera.m_CameraDistance > minCameraDistance)
{
camera.m_CameraDistance--;
}
}
}
Is this a good way to implement this? Results look like this: