Is there a standard for Capitalization in Godot?

From courses I’ve seen online, it looks like all filenames are in snake case, but in the scene view, Pascal case is used. Is this the standard?

For those who don’t know these terms, here are examples of each:

Example of something

snake case: example_of_something
pascal case: ExampleOfSomething
camel case: exampleOfSomething
kabob case: example-of-something
upper snake case: EXAMPLE_OF_SOMETHING

Hi Norman and welcome to the community :wave:

Godot does have a style guideline in the docs. theres quite alot there
GDScript style guide — Godot Engine (stable) documentation in English

I think most try and follow suit, but i know ive strayed and failed miserably on several attempts to stick to it and sort of mixed up some languages ive used before :frowning:

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