Is this something we need to do all the time? Or just for this
particular instance?
Hi,
In which course and lecture are you?
Waypoints in the RPG course.
The NavMeshAgent doesn’t like it when we move the character directly. It confuses the system. There is another way to move the character without activating/deactivating the NavMeshAgent using Warp
GetComponent<NavMeshAgent>().Warp(Vector3);
This doesn’t require activating and deactivating. We didn’t use it here because at the time of recording it was notoriously unreliable.
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Thanks. Are there many small bugs like these in Unity?
The bugs come and go. Most of the core functionality in Unity is rock solid, but Unity is always striving to improve their editor and add new features. This introduces small bugs from time to time.