Coming from doing a little bit of visual scripting in Unreal a long time ago I remember Unreal Blueprints had a flip node that was also a conditional and allowed you to like the name says flip a value, I wonder if that would be possible with Bolt.
What does ‘flip a value’ mean? I can understand ‘flipping’ a boolean (which is just a not
), but what would the result of a 5f
be?
I found a ‘flip/flip’ node in Unreal Engine which may be what you are talking about. There is a Toggle Value
and Toggle Flow
node in visual scripting that is somewhat similar. You could, of course, also create a function node that will do this for you. Or create code and import it. Then you have that node.
I think that was the one, thanks for the info mate!
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