Is pass in gd the same as return; in C#?

Making the jump from Unity to Godot. I’m just curious if pass functions the same way as return; does in C#


pass, as far as i understand, does nothing, just stops errors being flagged from empty functions you havent completed.

bit more info and an example on the Godot QnA.
< Difference between PASS and RETURN - Godot Engine - Q&A>


I see thank you. I just got the function section of the tutorial that explains Godot also as a return command like C#. It seems like pass is just the equivalent to having empty curly brackets in C#.

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