Is my Tris count too high?

I tried the remesh approach for my Orc character, setting 0.017 voxel size:

The result is 12820 Faces and 25640 Tris. Grant somewhere in the video says that a good face count for a videogame should be around 10000-15000 faces, but he also says that quads are converted to triangles once exported, so which parameter should I watch? Should I have 10000-15000 faces or tris?

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It depends also on how big your Orc is!
Bigger Orc Mesh, bigger faces, lesser details.

Don’t worry about game design specs.
Your hardware is leading. Meaning if Blender slows down, increase voxelsize.

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