I tried the remesh approach for my Orc character, setting 0.017 voxel size:
The result is 12820 Faces and 25640 Tris. Grant somewhere in the video says that a good face count for a videogame should be around 10000-15000 faces, but he also says that quads are converted to triangles once exported, so which parameter should I watch? Should I have 10000-15000 faces or tris?