Is it really necessary to copy the transform values from player?

Is there any benefits of copying the values in the inspector from the player to the follow camera gameobject instead of just relying on the script that sets the transform of the follow camera GO to the target (here the player)? :slight_smile:

At this point, it’s mainly so that your camera points to the player when the game is not playing, for when you’re wearing your designer hat.

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