I’m adding a feature to the game where it chooses a random word from an array of word. To do that, I use this:
FString FBullCowGame::SelectRandomIsogram()
{
const FString POSSIBLE_ISOGRAMS[10] = { "planet", "sun", "orgasm", "duck", "block", "same", "dance", "father", "flower", "two" };
return POSSIBLE_ISOGRAMS[rand() % (POSSIBLE_ISOGRAMS->length() - 1)];
}
My code works fine, but I know that Unreal will use TArray. I tried doing something similar to
#define TMap std::map
but TArray use TArray, but the array class of C++ doesn’t, so i don’t know if it’s possible to define TArray and use it has the Array class of C++?