I am trying to make some low poly cartoon style robots to be imported into Unity, and I do not need any mesh deforms. Just some simple translation and rotation will do.
I see that objects can be individually key frame animated, however, they each get a different animation sequence.
For example, I have the robot eyes, hands, body, leg and head all as separate objects. For “Idle” animation, the body, head and hands will be bobbing up and down independently. When I key-frame the body, Blender automatically assigns a “bodyAction”; whereas, the head gets “headAction” and so on. In the end, is there anyway to group them together in Blender to say “Idle” animation = “bodyAction” + “headAction” + … ?
OR, must I use an Armature still?
Thanks.