I assume that we are going to change the script on the core game scene’s button? If it just goes to the next scene, when we add more - I thought that would cause problems. I didn’t understand the challenge so I was scratching my head for a while and made this, which also seems to work:
public void LoadFinalScene()
{
int sceneCount = SceneManager.sceneCountInBuildSettings;
SceneManager.LoadScene(sceneCount - 1);
}
I didn’t know if that was correct, and I assumed that’s why maybe you had us look at the build settings. But when I continued watching the video I saw you guys just said to go to next scene. ^^’