Is Control Rotation + Forward Vector identical to GetControlRotation().Vector()?

Is Blueprint Get Control Rotation node followed by Get Forward Vector node identical to C++ GetControlRotation().Vector()?

The code comment below describes it but I want to make sure what I believe is correct.
The fact that Unreal Engine has some confusing terminologies, poor documentation and inconsistent names just degrades my confidence.

     * Convert a rotation into a unit vector facing in its direction.
     * @return Rotation as a unit direction vector.
    CORE_API TVector<T> Vector() const;

Yes, you can see that the target is the KismetMathLibrary


You can see that it just calls Vector()


1 Like

Thank you very much master DanM!

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