Is Blueprint Get Control Rotation
node followed by Get Forward Vector
node identical to C++ GetControlRotation().Vector()
?
The code comment below describes it but I want to make sure what I believe is correct.
The fact that Unreal Engine has some confusing terminologies, poor documentation and inconsistent names just degrades my confidence.
/**
* Convert a rotation into a unit vector facing in its direction.
*
* @return Rotation as a unit direction vector.
*/
CORE_API TVector<T> Vector() const;