Get Control Rotation node followed by
Get Forward Vector node identical to C++
The code comment below describes it but I want to make sure what I believe is correct.
The fact that Unreal Engine has some confusing terminologies, poor documentation and inconsistent names just degrades my confidence.
/** * Convert a rotation into a unit vector facing in its direction. * * @return Rotation as a unit direction vector. */ CORE_API TVector<T> Vector() const;