Note: Karrar is one of the most advanced tanks in the world, mass produced by Iran in 2017 based on Russian T90 model.
CONCEPT
A realistic war game in which the player is going to take control of a Karrar tank equipped with a turret cannon and a machine gun.
He/she should pass through different environment obstacles and attack enemy base that is heavily defended.
as a second game mode (defend to death): The player is going to hold the enemy back behind the forefront border as long as he can to break a record (Time of survival).
RULES
- The Karrar spawns far away from enemy.
- The Karrar is able to move anywhere in the terrain freely unless the map is constraint.
- The Karrar can carry a limited amount of rounds.
- Supplies(rounds and HP) can be obtained by shooting supplies dropped from the sky.
- The supply hit the ground, it vanishes.
- Machine gun bullets are unlimited.
- Each enemy has a weak spot
- Out of HP means game over
- Different type of cover from water to walls and trees are available
- Radar shows the exact location
- Shots has a drop down
- Aiming is not accurate
- Buildings and walls can be destructed
REQUIREMENTS
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Assets
Note: I bought the blender creator and blender character creator rigging course(from Ben) to just do that in few months.
. Tank model
. Environment objects
. Architect models
. Enemy models -
Textures
. All textures will be download from free websites or maybe found in Unreal’s asset store primarily
and monthly free asset giveaways. -
Sound FX
. Will be taken(cut) from real tank videos found in Youtube or a free sound pack with only mention of
provider.
. A stressful background music from free license ones. -
Real world images
. Using any image found from Google images. -
Real world information
. Will be taken from Wikipedia
This is the dream game for me.
My goal for this year is to make an indie tank game so I hope I be able to do this .