What could be the reason the sphere is getting clipped, i dont recall doing anything additional other than following the tutorial.
The sphere gets clipped only in the top left quadrant of an area
What could be the reason the sphere is getting clipped, i dont recall doing anything additional other than following the tutorial.
The sphere gets clipped only in the top left quadrant of an area
So far you are the 4th person who has encountered this. I think it might be a bug in the engine though not everyone is affected. What version are you using?
Unreal version : 5.3.0-27405482+++UE5+Release-5.3
Does it still occur if you increase the depth priority?
DrawDebugSphere(
GetWorld(),
HitResult.ImpactPoint,
25.f,
12,
FColor::Red,
false,
-1.f,
1 // depth priority
);
Without the above code it still works now!
It now works without changing anything. ( i progresses through the lessons and completed all, so not sure if any changes later fixed it or not)
Another reason could be now I’ve updated the editor version to 5.3.1.
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