I was wondering if any of your Unity courses cover Inverse Kinematics? After doing a little bit of research on procedural animations, I think it would be very useful for indie projects to help facilitate character animations. I plan to do a bit of research on the subject on my own but thought I would mention it as a possible topic for a future course in case it’s not already covered. I found this link to it in the Unity manual - Inverse Kinematics
Edit: After a bit more research it seems that Inverse Kinematics might not work like I imagined that they would. I assumed that it would be easier to write code to handle most animations but that doesn’t appear to be the case. Seems more likely to be used to add some randomness to animations to give them a more realistic feel. I would still be interested if any of the courses touch on it.
