Inverse Kinematics parenting?

I was just wondering how to use IK when your bones are already parented to your mesh… Idk if it’s obvious or not :grin:
Thanks for everyone helping me along the way, and for Grant Abitt being an amazing teacher <3!

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I think it will be OK!
IK does not influence the weight paint., but the bones.
A single bone influences vertices, depending on their related weight(painting).

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Thanks a lot <3! I’m just confused, because it’s not showing up in the panel :sweat_smile:.
image

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IK is a Bone Constraint.

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