Invalid Memory Pointer Error

I’m working on the Rocket Boost project from a Unity 3D course, and I’m encountering these errors after implementing the particle system.

Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak

To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.

Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deallocate!

Not sure the cause of problem and unable to fix it.

Hi Bam,

Welcome to our community! :slight_smile:

Which version of Unity do you use? And have you already compared your code to Rick’s? Maybe there is something missing or a typo causing an endless loop.

I am using Unity 6.0 upgraded to 6.3 and the error is gone. Thank you.

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