I’m working on the Rocket Boost project from a Unity 3D course, and I’m encountering these errors after implementing the particle system.
Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak
To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.
Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deallocate!
Not sure the cause of problem and unable to fix it.