Hi -
For some parts of this course i’ve followed along in parrallel by implementing methods and solutions as I see fit - so my code ‘mostly’ is the same as the course - but some parts differ.
I’d like some suggestions on how i might troublehoot further - i dont expect anyone to find the exact cause of my issue.
When I add the additive animation for the aim offset - my character’s mesh is altered in a huge way:
I’m very new to animations i know nearly nothing- however i get the feelling the additive animation is adjusting its scale from a point that i’m not expecting - i added other additive animations but i dont know if what i’m seeing is normal or not.
Thanks for the tip - I wasn’t able to confirm that as an issue; but i’ve done some more troubleshooting. Of interest - The mesh returns to normal if I kill the player.
i’ve now spent more than 4 days on a bug that occured on the 4th last video in a course iv’e spent two years trying to complete. I’m unable to resove this now as in troubleshooting i’ve created more mess in the desperate attempt to determine where the issue lies.
I finally just copied all of the lecturers code and assets from github and imported it into my project, recompiled - fixed a few things and… NOPE - still same issue.
To be clear: - Unless i’ve missed somethign - i’ve completly ditched my own code & assets - this should be the exact same as the lecturers.
The zipped project iis 2.95 GiB - and the project upload form wont accept a file that size. (it doesnt indicate the maximum allowed). I’m not sure what the best way to reduce the file size for upload will be - any ideas?
Additionally the project is in such a mess right now - when runnign the game the player animations are completley gone - but the original issue is still visible in the animation blueprint: ABP_ShooterCharacter
I really do want to know what the hell i’ve done to cause this - So i’d love it if you could pinpoint some checkbox or somethign i missed in the blueprint, but i’ve accepted i need to start afresh - i’m just not too sure how to get a new project setup with the files you have on github (i’d like to utilise your existing code in github so i dont have to do it all again)… I ‘Thought’ i would have fixed it when I tried this hybrid. lol.
Only to remove more unmodified assets that I can just copy over on my end. Other than that you could upload it to your own Google Drive or similar service then just provide a link.
From the commit of the lecture you on you can go to “Browse Files” and then use the download icon next to “clone” and that should be the project’s state at that point.
Thanks mate - ive submitted that ticket - let me know if it doesnt come in. I’ve incuded the link to my project i’ve stored on my google drive. (the file size limit seems to be maybe 1GiB, not sure) I think yo u’re right about the skeleton but i just couldnt fix it - if you could somehow get the ABP_ShooterCharacter looking normal that would be enough to satisfy my curiosity.
i’ve now successfully made a fresh project from the clone. I mucked that up though and ended up with the final product instead of from the video i was up to, but i’m so close to the end i dont mind.
The skeleton for each offset was for a _F**… one, fixing that to be the wraith that was in the project you sent. After that each of them didn’t have a base pose. Fixing that and it no longer looked deformed.