Learn about playing a game over the internet with other users in real time (Starcraft, many FPS, etc)
Things we could include...
+ Peer-to-peer mobile networking
Keneth's Vernon's comment..
"Request - LAN/WAN support for network communication.
At the moment, it appears that you and Brice have only focused on 3rd party server/client communication. That is certainly usable, but I am far more interested in LAN and WAN (via direct IP communication) routes. If I create an IP that I would like to release commercially, I do not want to have a 3rd party's overhead costs to worry about in order to maintain full functionality for my end users. Also, if a 3rd party that I utilize suddenly closes their doors, it would effectively have made my end users waste their money on an IP they can no longer play.
Instead, I would much prefer giving them the ability to connect over a LAN (or VPN) or direct IP communication over WAN, effectively the same communication pathways we see in games such as Minecraft.
If you could provide such a lesson (or lessons) in your Complete Unity Developer course, I would be extremely grateful.
Thank you for all you've done for us, Ben. I am extremely pleased with your content so far.