Interact Action

I’m curious if you think this might be a good place to use an animation event? I was thinking that you could use that event to link with the interaction. So if you were to change the speed of the animation, then you wouldn’t have to adjust the Door timer script at all.

Or would this be something that might not be worth the effort?

Thanks Code Monkey!
Julian

I find that to ensure perfect timing, there’s no beating an animation event, be it a door, damage from a weapon, or anything else that should coordinate with an animation.

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You mean for the Door timer? Yup an Animation Event would indeed work.
The question to ask yourself is do you want the logic to be tightly coupled with the animation? Both answers are valid. Usually I like to keep them as separated as possible but in this simple case yeah using a Animation Event would work just fine.

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