First off, incredibly good course. A pleasure to attend.
The problem: during the Trigger volume section, when attempting to find the pawn using GetWorld() Visual Studio gives an error: no members.
I’ve tried all manner of fixes: deleting the browsing database, rescanning the project. Nothing seems to work. I can write the code with ActorThatOpens = GetWorld()->GetFirstPlayerController()->GetPawn(); It compiles and runs. Just intellisense balks and finds nothing.
As this is an unreal course, not a VS course, I’m thinking of just cloning a good version and continuing.
Also, when attempting that with SourceTree is errors out. The clone succeeds from the command line.