Why are we using int32 to store the number of towers? Wouldn’t int8 be fine? It can hold a value up to 127 which is quite large. Even if we plan to have more that 127 enemies, why not use int16 then?
Also, why not make it uint? Are we expecting a negative number of towers? Or did I somewhere miss why I should be doing this?
Sorry if this is a silly question. It just feels like I am missing something. I tried it with uint8 and it seems to work fine, but now I’m not sure if there are downsides to this.