I setup the movement component just like I did the aiming component, as instructed to do in the lecture. Before trying to debug i checked the lecture only to find out I did everything identical to how ben did it.
What happens is when I start the game it prints messages that the tank is recieving input but the input is equal to (null). When i try to enter input, unreal crashes with the crash submission box.
I tried removing the gamepad input all together with the same issue. Removing the keyboard input would just prevent anything from being sent. It is almost as though the movement component is expecting.
I just solved this but I will post anyway