Is there any reason for the numbers to be, close, but not -1, 0, or 1?
When I hit play in Unity, deltaX’s value is 0, as it should be, then 1 when I press and hold Horizontal’s positive key, as it should. Then -1, as I press and hold Horizontal’s negative key, as it should.
But repeating the ship’s movement, the numbers never land on those values again; they’re close, like 0.00330969 and 0.9722582, but not 0 and 1. Rick’s video was able to produce the correct values each time as the appropriate keys were pressed and let go.
It’s 2 lines of code here, what’s going on?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
// [SerializeField] float moveSpeed = 10f;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
Move();
}
private void Move()
{
float deltaX = Input.GetAxis("Horizontal"); // * Time.deltaTime * moveSpeed;
Debug.Log(deltaX);
// var newXPos = transform.position.x + deltaX;
// transform.position = new Vector2(newXPos, transform.position.y);
}
}