using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rocket : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
ProcessInput();
}
private void ProcessInput()
{
if (Input.GetKey(KeyCode.Space)) //can thrust while rotating
{
print("Moving up");
}
if (Input.GetKey(KeyCode.A))
{
print("Moving left");
}
else if (Input.GetKey(KeyCode.D))
{
print("Moving right");
}
}
}