For some reason UE set Initial Life Span to 0.0. You can change it in BP editor, and when you press “Reset To Dafault” it’s change to 3.0 (InitialLifeSpan = 3.0f; in C++ code);
Strange behavior, when program set value, ignoring already created
For some reason UE set Initial Life Span to 0.0. You can change it in BP editor, and when you press “Reset To Dafault” it’s change to 3.0 (InitialLifeSpan = 3.0f; in C++ code);
Strange behavior, when program set value, ignoring already created