Initial Rotation Bug

When I add the Initial Rotation node to the CombineRotators node I get a bug. The doors open 90 degrees when I start the game. Then it swings all the way from one side to the next. When I disconnect the initial rotation the doors start normally. Tried connecting the SET directly to the CombineRotators with no change.

For some reason the initial rotation is starting -90 degrees from where I have it in the editor. I deleted the BeginPlay event and readded. Messed around with Z values in blueprint editor. The only thing I can really do is set it to -90 degrees relative to where it should be in the editor and then when I begin play it’ll be right, but I’d rather fix the bug. Any help is appreciated.

Ok, I got it. Had to go in and change the timeline so the begin point was 0 degrees instead of starting at 90 degrees.

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Your suggestion about changing starting to 0 and ending to 90 fixed the same problem for me too.

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