When the scene starts the camera moves through half the circuit very very quickly then evens out, continuing the following loops at an even speed. Any ideas what might cause this? I only have 10 waypoints. They are not evenly spaced, though. The first 3 waypoints are relatively far apart. Yet, this doesn’t seem to have an effect on the speed after the first loop through the circuit.
Not going to worry about this, Timeline function in unity will solve the problem. Right now this is a good placeholder for what will be done later on. No worries!
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