In an earlier post I showed the “quick and dirty” model of Ingenuity. I have now exported it into Unity and made propellers move! However, I haven’t made the model look any better…
I also need to look more into the “perfect” workflow between Blender3D and Unity.
The boosting-sound was made using some brownsky-noise in Audacity, but I will try and find/make a better helicopter-like sound that would fit this game
If you want to see the “animation”, here is an unlisted YT-video of it :https://youtu.be/k38FvavXHsE