Hi there! I was wondering how to implement the enemies speeding up every time they spawn?
I tried a few methods but none of them worked. I created a variable named ‘Kill count’ and added 1 to it every time the player kills an enemy. I then set up a while loop in the enemy script with the kill count as the condition. I think my problem might be that the enemy gets queue_free() so the variable is reset every time. I’m really out of my depth with it and was hoping some of you kind folks might have a solution.