#include "raylib.h" Not Working (Mac)

I am getting an error asking me to update my includePath and "cannot open source file “raylib.h” and "Cannot find “/Users/dmuma/Documents/GameDev/Project/C:/raylib/w64devkit/bin/gcc.exe”.

VS Code can get a little confused sometimes when dealing with setups that are multi-platform like our template. Are you able to compile your code? If so, this can be ignored.

It’s certainly odd that VS Code is focusing on the Windows side of things when you’re on a Mac.

Unfortunately, I cannot compile code and the compiler gets stuck on not opening the source file raylib.h - I assume because the functions I am trying to call are located in that library.

I found the solution on Reddit for other Mac users who have gone through this class - marking as complete

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