Hi eveyone and thx for having a look at my problem
While having to choose the triggered object, the door, that can be associated to the trigger volume, Unreal is doing well on the first time : if you cross the trigger -> door opens.
If you get out from playing mode, ActorThatOpens stick back to NONE. (on this picture, DefaultPawn is correctly selected. The step after : possess -> script is running correctly, once. If you get out from Play mode in level editor), DefaultPawn returns to none and is not saved when you go back to try once more);
Tryied to fix it. Many times
Regards
VS 14.0 update3
Unreal 4.19.2