In Unreal "ActorThatOpens" function not saving any selected label

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Hi eveyone and thx for having a look at my problem :slight_smile:

While having to choose the triggered object, the door, that can be associated to the trigger volume, Unreal is doing well on the first time : if you cross the trigger -> door opens.

If you get out from playing mode, ActorThatOpens stick back to NONE. (on this picture, DefaultPawn is correctly selected. The step after : possess -> script is running correctly, once. If you get out from Play mode in level editor), DefaultPawn returns to none and is not saved when you go back to try once more);

Tryied to fix it. Many times :slight_smile:
Regards
VS 14.0 update3
Unreal 4.19.2

After hearing about your Problem, I guess its best for you to Watch the Lecture until the end. If you find a Solution please post and mark it as a Solution. By choosing the ActorThatOpens in the PlayMode, you set it only temporarily as TheActorThatOpens. If you want to have it selected everytime you start the game, you will need to code it, as shown later in that lecture.

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ho thx for your reply :smile:

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