In UE 5 you cant switch to world location to track bones?

In animation view i wanted to follow how i can see the world location of the foot. I simply cant switch from relative to global. Its fairly annoying.

Could you provide a little more context please?

sure!
Im currently doing the course ‘Unreal 5.0 C++ Developer: Learn C++ and Make Video Games’, and in the ‘Calculating Animation Speeds’ lecture at 3:14 the lecturer switches local to global coordinate system in the Animations Details panel.

This dropdown\switch is no longer present in unreal 5.0. Or its somewhere else, where I cant find it.

There should be a little symbol right of “Location” which you can click. It should show something like a sphere after you clicked and has changed to global location.

kép
Cant find the little symbol.

Where are you looking? Could you show the whole window please?

oh my bad! I was selecting the socket instead of the bone!
The bone has this little symbol indeed!

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